Lion
Enter the game
Client/Brand: Lion
Action name: Enter the game
Type of action: B2C sales promotion
Campaign objectives
Target group
- Shoppers of traditional and modern channel networks.
- Both women (44%) and men (56%).
- Young people (core target group age 16 – 24), lead an active lifestyle. They live a “herd” life and have a lot going on with them, meeting with their friends as often as possible. As many as 90% of the group regularly use the Internet, and 85% have a profile on Social Media.
Implementation of the campaign
Mechanism and strategy
“Get into the game!” is a brand new consumer promotion concept aimed at the gaming community, based on the rapidly growing gaming trend. The bar became a “currency” that could be exchanged for full versions of games, skins, premium currencies and more. The partner of our campaign was the dogry.pl website. Every entry in our campaign was a winner. In order to take part in the action, one had to:
-
1Buy a LION bar in
packaging with promotional communications. -
2Report the code from the
package to www.dogry.pl/lion or via
BOT on the dogry.co.uk channel on FB. -
3Receive 100 PKT
for use on the site.
Communications
Komunikacja akcji obejmowała:
-
TVC
-
Commercial press
-
POSM
-
Website
-
Videoonline
-
Social Media
-
Mailings
-
Packaging
The main medium was branded unit and bulk packaging, as well as a set of POS materials.
The promotion also received major support in the form of a TV spot (YouTube), a social media campaign and mailing communications.
Materials presenting the creation
Effects of our activities
- 538 532 codes reported for action
- 94% of awards issued lottery
- 3-rechargeable prize pool
- 6-fold increase offered codes in promotion vs original pool
-
538 532
codes submitted for action
-
3 times
rechargeable code pool